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Recent Posts
Clippings- BROADCAST: Procedural Generation and Simulation in DWARF FORTRESS (April 22nd)
- Physicists continue work to abolish time as fourth dimension of space
- Chinese Coup Rumors Run Wild Online, Then Disappear
- Understanding the Second-Generation of Behavior Trees – #AltDevConf
- NSScreencast: Bite-sized Screencasts for iOS Development
- C# for Gaming: Slides
- C# for Gaming: AltDevConf This Weekend
- Game Development Essentials #1 - Don’t use inheritance for your game objects
- Obvious Engine: a vision-based augmented reality engine for indie games
- Bubbles
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Tag Archives: mac
Linking to dynamic libraries in Xcode
I like to think it’s entirely a lifestyle choice that Cocoa exposes no regular expression API to developers. It’s probably the same motivation behind making Xcode such a tortuous IDE – Apple just don’t want the rabble writing Mac apps. … Continue reading
Worst Update Ever
So Parallels 3.0 has continued to frustrate me. I can forgive the XNA thing – seems just as likely to be Microsoft’s fault. I filed a bug (or is it ‘participated’ in a ‘connection’?) on the atrocious Connect site, which … Continue reading
Parallels 3.0 & XNA Studio
I enthusiastically upgraded to Parallels 3.0, hoping to enjoy its DirectX support. XNA Studio is one of the reasons this interests me – with my MacBook I’m not expecting to write or indeed play many 3D games, but you can’t … Continue reading