Tag Archives: mac

Linking to dynamic libraries in Xcode

I like to think it’s entirely a lifestyle choice that Cocoa exposes no regular expression API to developers. It’s probably the same motivation behind making Xcode such a tortuous IDE – Apple just don’t want the rabble writing Mac apps. … Continue reading

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Worst Update Ever

So Parallels 3.0 has continued to frustrate me. I can forgive the XNA thing – seems just as likely to be Microsoft’s fault. I filed a bug (or is it ‘participated’ in a ‘connection’?) on the atrocious Connect site, which … Continue reading

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Parallels 3.0 & XNA Studio

I enthusiastically upgraded to Parallels 3.0, hoping to enjoy its DirectX support. XNA Studio is one of the reasons this interests me – with my MacBook I’m not expecting to write or indeed play many 3D games, but you can’t … Continue reading

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