-
Recent Posts
Clippings- BROADCAST: Procedural Generation and Simulation in DWARF FORTRESS (April 22nd)
- Physicists continue work to abolish time as fourth dimension of space
- Chinese Coup Rumors Run Wild Online, Then Disappear
- Understanding the Second-Generation of Behavior Trees – #AltDevConf
- NSScreencast: Bite-sized Screencasts for iOS Development
- C# for Gaming: Slides
- C# for Gaming: AltDevConf This Weekend
- Game Development Essentials #1 - Don’t use inheritance for your game objects
- Obvious Engine: a vision-based augmented reality engine for indie games
- Bubbles
Tags
.net activesync acts_as agile ajax amazon api attention bayes bbc beefy big-o C# canterbury cards cartoons categorisation cluetrain cocoa coffee coke coldsnap common complexity conan conference dasblog dashboard dashcode da vinci del.icio.us design by contract devdays directx dylib dynamicproxy emacs exceptions flickr mac mtg orm parallels windows xnaArchives
Tag Archives: mtg
Magic: the Gathering with normal playing cards
Rules Shuffle all 52 cards together and lay the deck face down. Players draw from this single deck. When the last card is drawn from the deck, shuffle all graveyards back into the deck. There is no mana burn. Other … Continue reading
Ode to a Karplusan Wolverine
How do I love thee? Let me count the ways. Thou art a one-drop with first strike. When blocked, thou hast double strike. Thou mayst deal thine combat damage as if thou wert not blocked. There are some who call … Continue reading
Card of the Day
If you’re on a Mac and love Magic: The Gathering, you can use this Dashboard widget to view the card of the day from the Wizards site. Seeing as everyone’s copy of Dashcode has expired now, I doubt I’ll spend … Continue reading